Things are progressing slowly with the other nations, and much of the information is still unfinished and being worked on while I decide on what directions to take. Currently I am working on Galibern, although I am encountering a few instances of writers-block and I am finding it difficult to come up with new material, whereas Erduul came fairly naturally. I want to make sure I do this right, so I'm taking my time. Even when the draft is posted, it will still be subject to change as I continue forward.
On another note, I am also working on a wikispaces page, to index all of my materials while I'm stuck on Galibern. If you're interested so far, you can view it HERE, where you can find the character database and some of the artwork.
Thanks for reading.
Monday, August 18, 2014
Friday, July 18, 2014
Erduul
The prosperous nation of Erduul, known for its bustling cities and technological achievements through years of rich, industrial autocracy. In Strife, Erduul has become a nation of war and conquest under the new leadership of Vandel Sharp.
Age of Oblivion
The time in which nobody can recollect, as though all of the world had been afflicted with amnesia. It was a age of utter disorder and panic as the people looked onto the future with uncertainty.
Age of Annex
The Sharp family is one of the most prominent names known to Yndel. During the Age of Annex, they took advantage of the chaos during the Age of Oblivion to name a piece of the continent as their own. They formed a settlement in the north and quickly gathered support with their cunning, leadership, and business-like demeanor. Before long, Erduul had been founded- the very first territory to be marked on the Yndel map. It was at this time, when the people began to scramble for their own slice of Yndel, that it was known as the "Age of Annex".
Using clever tactics, the Sharp family elicited the interest of many brilliant minds to come to Erduul, to study the technologies of the ancient civilizations and apply them to the settlement's needs. They succeeded, and with a single stride, ushered Erduul into the prosperous age of industry that it is known for to this day. The first settlement that had been formed became known as Sharp Industries, and as the years passed a city- a whole nation was formed around it.
Age of Prosperity
The point at which all the nations had been founded and their civilizations continued to develop and thrive for years. When Beryn Sharp came into power, Erduul made plans to expand their influence throughout all of Yndel, and they began to make campaigns to the south, however they were quickly stifled by the genesians as well as the newly formed nation of Galibern, who addressed their concerns of the pollution that Erduul produced.
Age of Decay
When it became evident that the wastelands were growing in the southernmost regions of Yndel, the genesians were quick to place the fault on Erduul, however Beryn Sharp denounced all claims, sending scientists to Recwyim (before it had been converted to Ligeia) to study the anomaly. They came back with evidence that the land showed no signs of contamination and with some quick ingenuity, Erduul began to release special equipment to withstand the pollution for those who were still unconvinced, while Beryn explained that it was the human nature to adapt and evolve. On top of that, Erduul also supplied many of the other nations with their products, and quickly diverted attention away from the issue, though the genesians remained firm in their beliefs and claimed the east before Erduul could spread it's "toxicity" throughout Yndel. When Erduulian loggers came to take the great forest of the east, the genesians ambushed and drove them out, afterwards founding Devinidae. This also marked the first known point of aggression between the humans and genesians.
Rise of the Blood Merchants
Over time of watching the Sharp family's success, there would rise individuals who tried to leech off of our steal their wealth and fame. One such group came to challenge the Sharp's rule, calling themselves the Blood Merchants. They were a criminal syndicate, running underground illegal activities and harboring a lucrative black market that offered stolen technology or sensitive information that belonged to Sharp Industries and sold to the highest bidder. When Sharp Industries improved its security protocols, the Blood Merchants became more direct in their attempts at controlling Erduul, beginning with the assassination of Beryn Sharp.
Ostir Sharp took Beryn's place and gave the Blood Merchants a quick response to their crimes by prematurely launching the Combat Vehicle project that Erduul's scientists had been secretly developing. Fuming machines roared down the streets, mounted with guns and manned by trained security personnel. Ostir succeeded in driving the Blood Merchants back, however the feud between them and the rest of the Sharp family would continue well on into the future.
Many years later, Malis Sharp came into power and Erduul had solidified its place on Yndel as one of the most prominent and influential nations. After time of combating the Blood Merchants, Malis set her sights on establishing a formidable means of protection against people who came to kill the Sharps or steal their secrets. Gathering the support of the people, she created training camps in the province of Stratos to create soldiers in order to fend of Erduul's enemies. Within a short time, Sharp Industry had its own private army.
Age of Strife
The Psyklone Wars
When the tyrant known as Psyklone rose to claim the seat of power in Recwyim, the land was thrown into a state of chaos. His clone armies swept through Lokran, Galibern, Nevl'e, and Devinidae, leaving West and Erduul mostly unaffected. At this time, Huntir Sharp was the head of Sharp Industries, and he solidified Erduul's defenses when word spread of Psyklone's quest for domination. He even sent troops from his private militia into Galibern to assist them in their vulnerability after the death of King Nell. The only true battle Erduul took part in was at Nix, where the hero Nirv Halthan and his men defended the province while being vastly outnumbered. During this time, one of Erduul's greatest scientists, Kost, defected to work for Psyklone and after the war had ended, information suggesting that an Erduul benefactor from the wealthy Lee family had been supplying Psyklone with weapons and equipment from Sharp Industries, bringing all of Erduul into question and leaving Huntir to pick up the pieces and repair the Sharp family image.
The Death of Huntir Sharp
After losing his wife to illness, Huntir Sharp had become less of a public figure in Erduul, and though he maintained control over the nation, his presence had diminished considerably. At this point, the only successor to the Sharp family was Huntir's son Vandel, however, Vandel was not well versed in politics and business. Instead, he was a creative child who had learned to appreciate art in its many forms and unfortunately, this caused friction between father and son. Huntir pressured Vandel to uphold the Sharp family name and shunned his aesthetic pursuits, causing their relationship to fall apart. They came to despise each other over the years which would later cause conflict in who would lead Erduul in the coming future.
Sharp Industries was also the family estate, and home to variety of close and distant relatives to the Sharps, including representatives from the Morose, Wellborn, Welsh, and the Deladi families. As tension between Huntir and Vandel increased, Huntir began to look to alternative successors to his seat of power, however in the next years of deliberating, his life came to an abrupt end, when he cast himself out of his office window. With no official or public declaration of appointing a new successor, Vandel Sharp inherited Sharp Industries much to the displeasure of the other families.
Erduul to War
In just the first year Vandel took over Sharp Industries, he expanded Erduul's military camps and turned the province of nation into a breeding ground for soldiers. He issued a drafted that called all able men and women to war and easily tripled the nation's army. Altyim Wellborn, one of the representatives that Huntir had considered to replace him, angry by the outcome that kept him from ruling over Erduul formed a coup d'etat to overthrow Vandel. He formed a small military force in Sruthan, however Vandel was aware of Altyim's plans and sent the largest force of his army to stifle it. Altyim stood no chance and quickly surrendered though Vandel publicly executed that same day. Using the bulk of his forces and killing such a prominent figured of Erduul caused a stir in the nation that would work in Vandel's favor. He showed the resolve of a leader, and addressed the public of his plans and endeavors-- the threats outside the boarder and the war that was brewing all over Yndel. He inspired the people, but also subjected them to a deep fear of what treason would earn them. Most of those who did not agree with Vandel, or those that looked to avoid the draft and the coming war fled to Likan.
With Altyim dead, the other Sharp relatives fled or submitted. Some of them remained to aid Vandel in shaping Erduul new image, and he appointed some of them high positions. Antonella Morose became Vandel's adviser, Markob Welsh took over Erduul's funding and financial responsibilities and Valla Deladi became general of Vandel's main force while her son, and Vandel's most trusted friend, Haas became his right hand. Quickly, they established themselves as a formidable force as the flames of war fanned over Yndel.
The First Move
Despite being new to the concept of war and conquest, Erduul-- under Vandel's rule-- was the first to take initiative and took ships through the ocean to the southwest, invading Athos and claiming the derelict island Unheard Virona. Athos' meager armies marched to respond, however Vandel had a second force strike off shore of Zorado, taking the Athos forces by surprising an neutralizing them. To put the wyverians in a greater state of vulnerability, Vandel seized Zorado and began raze its villages, and destroying its prison, unleashing a flock of criminals, including Fyuud who would later join Vandel's ranks as one of its most fierce soldiers. Vandel offered Athos peace only if they were left to operate in Unheard Virona without disruption to which the chief of Unenta and Athos' leader, Anthiim agreed.
Age of Terminus
The point at which unknown forces become involved in the war. (More on this later)
Age of Nihility
Prophesied to be the "final chapter" of the apocalypse at which all of existence is completely erased.
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Provinces of Erduul
Here is a hi-res version of the map, listing out the provinces. Erduul is the northernmost, green territory.
Map
And below are some brief descriptions on each province.
Stratos
North of the Sharp Empire stronghold; Stratos was a key piece in turning Erduul into a war-region. Even when Huntir Sharp oversaw Sharp Industries, he based additional military camps in Stratos to fend off the Blood Merchants and their mercenaries. When Vandel took over the company he expanded the training programs and began to draft citizens into the war under the deliberation that Erduul would be a prime target in part to its manufacturing of CVs and weaponry. The entire region of Stratos became devoted to turning men and women into soldiers, while the general civilian population diminished considerably.
Osin
As a massive industrial region, Erduul is exposed to pollution. Osin is where all the waste is aggregated. Once the land of a prosperous town, it has become nearly uninhabitable over the years, drawing controversy toward Sharp Industries from groups who wished to preserve the dying continent.
Mashena
Mashena is the capital of Erduul, and the land where Sharp Industries first began. The Sharp family built upon it for decades and became well known for their innovations. The city stretches far and wide, comprised mostly of factory buildings which pump smog into the air, presenting itself a wondrous and yet controversial reputation. In the center of Mashena sits the Sharp Industries’ main building, a behemoth skyscraper, one of the tallest in Yndel. Soldiers on the city streets are suited in formidable gear and wear gasmasks. Civilians also wear special masks as air conditions worsen in the smoggier districts, but the population of Mashena appears to be accustomed to it.
Perdituz
Perdituz comprises the most of Erduul’s civilian population; people who found a way out of-- or were not fit enough for war. The general population here still supports the Sharp Empire.
Likan
A small territory in Erduul, with peaceful, town communities and few farms. Those who fled Vandel Sharp’s draft, and others who opposed the war altogether found their home there. A meager branch of Genesians also live here, studying the land in order to cure it of Erduul’s pollutants.
Sruthan
Once a prominent civilian territory, though when a rebellion began to rise, Vandel Sharp had the population cut down considerably by sending his largest battalion out to make an example of them when Altyim Wellborn tried to stir up a rebellion. The Massacre of Sruthan took its toll on the province, turning it into a desolate battlefield. Those who were not killed fled to Likan or Perdituz, and any uprising thereafter was stifled.
Kaskeho
Kaskeho was the operating point of Sharp Industries’ vehicle production. What made the region famous was that more than sixty percent of the land was paved in gravel, earning it the name the Black Desert. It is said that many people have died attempting to traverse Kaskeho, and to pass through without a vehicle is suicide. Many Xynthetics that were not drawn to Nevermore’s will due to malfunction or physical inability were kept under Sharp’s control and used for labor in the assembly lines.
Savashalanna
A clear and generous space of land which Vandel Sharp refers to as his “theater of war”. Despite its rather fresh lands, Vandel had the west side of the territory cleared out of its civilian population and relocated to the east of the Tayea river or Perdituz, administering heavy defenses and allocating the bulk of Mashena’s army to Savashalanna.
Nix
Nix is a territory of poor soil and rocky hills. It offered little more than passage into Likan and bore no major town or city. During the Psyklone Wars, a soldier by the name of Nirv Halthan was earning fame across the continent. As Psyklone’s army fled from Kaerleon to seek refuge in the Devyne Forest, they encountered Nirv’s small battalion and engaged. Vastly outnumbered, Nirv fled to Nix and staged a clever ambush, successfully holding Nix and culling the Psyklone numbers. To congratulate Nirv, Huntir Sharp granted him the land of Nix and had a formidable fortress built for him, naming it Fort Halthan. Just a year later, Nirv and his family left Nix, unable to produce a living from the inhospitable land. Sharp took the territory back and converted the fortress into a specialized prison, however it retained the name Fort Halthan.
Wednesday, June 18, 2014
Races
Here will be the known races that inhabit Yndel, some representing cultures from the different nations. There are four sub-types for humans and one sub-type for xynthetics and will be explained below.
Credit for this illustration goes again to Jennifer S. Lange. Go to www.jsl-art.de to see more of her work.
The races are, from left to right;
Xynthetic (Cyborg)
Xynthetic (Android/Robot)
Genesian
Human (Gaarian)
Human (Argent)
Human (Thaodyn)
Human (Cyrian)
Wyverian
In the image, the races also represent some of the prominent cultures on Yndel, although that is not to say that one culture is exclusive to that race or subtype.
Xynthetics
The xynthetics are a relatively new race to Yndel, although they have existed long before they were recognized as such. It was when they were given conscious thought and free will by Nevermore that they revolted from their organic masters and creators to found Ligeia in the southern wastelands. They are a widely diverse people, coming in all forms, shapes, and sizes. They took the name from the group created by Nevermore, the Xyneth Order and since then called themselves xynthetics. They believe that they can save the world by "transmuting" it into a synthetic utopia, along with all its lifeforms. Organics who have been subjected to heavy augmentation or neural cybernetic surgery are compelled to Nevermore's will and are also considered xynthetics. The process in which xynthetics assimilate organics is known as the "cyber baptism".
Genesians
The "first people" as they call themselves. It is long believed by the genesians that they originate from a celestial lineage and have divine powers. Though this remains to be uncertain, genesians do appear to be far more magically inclined than the other races. They are generally a proud and dignified people, which sometimes earns them a reputation of being conceited, which some genesians may themselves even agree to. Many genesians believe that as the first people, they are entitled to govern all of Yndel, to keep the continent from withering. When Etil showed up, rumors circulated from people who claimed to have witnessed his divine power. He quickly gained support from the elders of Devinidae to found the Genesian Supremacy and go to war for the sake of Yndel and the genesian heritage.
Gaarians (Human)
The gaarians are one of the few races to have some sort of connection to a deism, linked to evidence. The term gaarian is derived from Oringaar, god of the sun and what little documentation that exists advocates that Oringaar created the gaarians by forging them from within the sun, charring their skin dark and hardening them into stalwart champions. In Lokran, near the village of Agora, a single temple dedicated to Oringaar remains from the ancient days and many people go there still to pray. One gaarian who devoted his life to researching Oringaar and his temple would later discover the techniques used in the "sol-style" martial arts and pass his knowledge down to those who wished to worship Oringaar on after him, reviving the temple completely and providing Lokran with the much needed traffic that helped turn it into the bustling nation it is now.
Argent (Human)
When a human spends too much time near a source of raw mana, their body absorbs trace amounts of the residual energy and ultimately causes an affliction known as "mana poisoning". Many people who suffered from mana poisoning were documented to have considerably paling skin, tremors, and mental ailments such as obsession, paranoia, and even dementia. The argents are considered to be a link in the case of mana poisoning, due to their pale, sometimes even gray skin, their red eyes, and their almost inherited affinity to magic. In the world today, there are very few true blood argents, but for ones that do exist, they are valued highly for their ability to innately control and understand magic, and their resistance to the mana poisoning itself.
Thaodyn (Human)
Like the argents, the thaodyns are a thinned bloodline, so a full-blooded thaodyn is somewhat of an uncommon sight. They were known for their skin, which ranged from bronze to an olive color, and a gray eyes trait that was common in their bloodline. What sets thaodyns apart the most however, is their abnormal strength. A single thaodyn could easily demonstrate the strength of five normal humans, breaking bones with simple strikes and splitting stones open with a sturdy blade. Many people have thaodyn blood on Yndel, however it has become so diluted that the traits have become overshadowed by other, more prominent ones. This is also believed to be the cause for the human's high survivability and sturdiness.
Cyrian (Human)
An average, common folk with lightly tanned skin. cyrians are an innovative and tenacious people, being the only sub-race of human not to have had some sort of lore linking them to a deity. Because of this, they are occasionally called the "untouched", and considered to have few talents. As though to make up for this, many cyrians are experts in architecture, engineering, and even cybernetics. Most structures in the human nations of Yndel were built by cyrians. What they lack in raw ability, they make up for with their creativity and craftsmanship and have since made their mark on the world.
Wyverians
Wyverians are a reptilian humanoid species based off of the legendary creature, wyvern, of which the name is derived. There exist many variations of wyverians, exhibiting such features as barbed tails, tipped with venomous stingers, horns, and scales either lining a portion or the entirety of their bodies. For many years the wyverians suffered from oppression, being treated as savages for their primal nature and looked down upon as being beneath the other races. It became worse during the Psyklone Wars, when Psyklone forced wyverians to his labor camps to gather resources for his conquest. After Destructus defeated Psyklone and the wars came to an end, several nation leaders stepped forth to compromise a liberation of the wyverian from prejudice and oppression, and to recognize Athos as part of Yndel's National Council. With the agreement made, the wyverians are slowly moving up from their tribal traditions, and modernizing with the rest of the world.
Tuesday, June 10, 2014
Nations and Factions
Referring back to the map, there are ten prominent nations that inhabit Yndel. Some of the more powerful and influential ones are at war with each other, for various reasons beyond domination of the land.
Neutral Territories
- Athos
Athos is the homeland of the wyverians. After recovering from their recent oppression, their civilization has not accumulated the resources or the will to go to war, although a great deal of the population supports the Yndi Alliance in Galibern. They are welcoming to all outsiders.
Athos has somewhat of a tribal culture to it, though slowly modernizing toward an emulation of Galibern.
Athos has somewhat of a tribal culture to it, though slowly modernizing toward an emulation of Galibern.
- Nevl'e
Where the more extreme genesians laid claim to the east in Devinidae, a more peaceful clan settled in the west. The people of Nevl'e hold no interest in going to war, neither supporting the humans or their brethren in the Genesian Supremacy. Despite being neutral, many genesians in Nevl'e still exhibit apprehension toward their human neighbors, breeding minor prejudice, especially in Rook.
- West (Harbingers)
Although they do not have an initial claim to the war, the harbingers of West are heavily involved behind the scenes. The harbinger cultist group known as the Soothsayers exist all around Yndel, all the while monitoring and manipulating events in their favor.
- Lokran
A land of trade, rich with scrap from the ruins buried beneath the sands. Lokran is perhaps the most peaceful of all the nations on Yndel. The population is diverse and filled with each of the races, who are able to live together in harmony.
Warring Territories
- Erduul: the Sharp Empire
Erduul is a nation of industry, extremely prosperous and known for their ingenuity. Founded by the Sharp family during the Age of Annex, they built their nation on the concept of the second (modern) ancient civilization, as it was more cost efficient than the third (futuristic), and less primitive than the first (medieval). Erduul was never meant to be a war nation, however they did raise private armies to protect its territory and research from those who wished to take it. When Huntir Sharp died and his son Vandel came into power however, he turned Sharp Industries in the capital of Mashena into the Sharp Empire and set out on a campaign of conquest, drafting the citizens into his armies and tripling his forces. The Sharp Empire stands as one of the most dominant forces in the war with their ability to mass produce weapons and combat vehicles.
Its population comprises mostly of humans, and relatively unwelcoming toward genesians. A long-standing feud exists between both Nevl'e and Devinidae toward Erduul due to the Sharp ancestors taking the fertile, green lands of the north and polluting them with their factories and waste.
- Devinidae: the Genesian Supremacy
After the Age of Annex, a group of genesians rallied together to take the eastlands, preventing the Sharp family from expanding their "grunge-tech" into what was left of Yndel's lush lands. They settled there and formed the nation of Devinidae. Unlike Nevl'e, the genesians here are more outspoken and passionate of their proclaimed celestial heritage, and regard themselves as the first beings ever to inhabit the planet. With this in mind, many genesians believe they deserve to rule over all of Yndel, to preserve and protect it under the belief that the humans are the reason for the decaying of the world. It was only until recent days that Devinidae became a military force with the appearance of Etil, the Unbound. A genesian who was rumored to have divine powers that would guide them to victory.
With their sheer numbers and affinity with the remaining magic of the world, the Genesian Supremacy was formed and quickly became one of the four dominant forces in the war, along with the Sharp Empire, Yndi Alliance, and the Xyneth Order. They are unwelcoming to all other races and guard the largest forest on Yndel, named the Devinidae Forest.
- Galibern: the Yndi Alliance
The center of Yndel held clusters of ancient, medieval castles and other similar structures. In the Age of Annex, the Sharp family and the Angelys family contended for the land, and the Angelys family won this central region. They reconstructed some of the ruins to accommodate their new civilization and centered their technology and lifestyles around its medieval themes. The name Angelys became known as royalty, and a monarchy was established as its governing power. Previously, the throne had been a seat for King Nell Angelys and his wife Carrilon, however the king died of illness and left it all to his wife and their daughter Belle.
As war began to emerge, Anarc, leading the Yndi Alliance sought the queen's help to liberate all of Yndel from tyrannical control, however she refused, believing Galibern's involvement in the war to only accelerate the calamity that was growing nearer. She however fell ill like her husband and passed away much to the dismay of her people. Anarc then persuaded Belle, whom he shared a relationship with to help him in his crusade and she agreed. Galibern's armies became an extension of the Yndi Alliance's might after that day and one of the four dominant forces in the war.
As war began to emerge, Anarc, leading the Yndi Alliance sought the queen's help to liberate all of Yndel from tyrannical control, however she refused, believing Galibern's involvement in the war to only accelerate the calamity that was growing nearer. She however fell ill like her husband and passed away much to the dismay of her people. Anarc then persuaded Belle, whom he shared a relationship with to help him in his crusade and she agreed. Galibern's armies became an extension of the Yndi Alliance's might after that day and one of the four dominant forces in the war.
- Yorik: the Family
Nobody is certain what lies beyond the Shady Gloom, on the island of mysterious island of Yorick, and not many people bother to find out- however when war broke out, they announced their participation nonetheless. They called themselves the Family, and declared war on all of the other nations on Yndel. Despite this, there has been no noted evidence of their involvement since the start of the conflict. With their small territory and considerably limited resources, none of the other nations regard the Family as a threat. Some consider their participation as nothing more than a joke.
- Recwyim: Infiniti
From the ruins of the old Psyklone headquarters from the Destructus series, a corporation quickly rose up and kept Recwyim from crumbling completely, called Infiniti. With all of the events in play from the previous war, there were few who stood to question the rising corporation, and those who did found it to be a harmless manufacturing plant, looking to take advantage of the nation's collapse and make a profit. As the confusion broke out as the next war began, however, Infiniti took control over the weakened nation and became a governing power while the other nations were to busy with their own endeavors. Within the years that followed, Infinit had amassed a formidable army, seemingly out of nothing and had taken their place in the war. Although with large armies, their organization appears unrefined and they do not command as much of a presence as the four dominant nations.
- Ligeia: the Xyneth Order
When Recwyim fell after the Psyklone Wars, it could no longer hold onto Lokran and the other territories it had conquered and quickly shrunk to the southwest point of Yndel, leaving the southlands without rule. Despite being unclaimed territory, none of the nations showed interest in holding the baron wastelands the south had become, that is until a signal was broadcast throughout all of Yndel, compelling all robotic and many cybernetic entities to journey to Tamerlane and causing them to revolt against their masters. They gathered as they had been directed and a being who called itself Nevermore spoke to them. Nevermore rallied his audience into creating a synthetic utopia, where all organic life must be assimilated and transmuted. After that day, the Xyneth Order was formed and its people became known as xynthetics.
Over the years into the next war, the Xyneth Order had become incredibly dangerous and powerful, turning the southlands into Ligeia, a newfounded territory. Able to create more soldiers from the rich scrap held in the wastes and the mountains, they have quickly become one of the four dominant forces in the war.
Wednesday, June 4, 2014
Yndel
The story takes place on Yndel (Pronounced either "End-ell" or "Yin-dell"), the last large continent left on the planet that has not yet sunk to the bottom of the ocean.
The continent is comprised of four known races; human, wyverian, genesian, and xynthetic and is home to ten different nations, six of which are warring with each other for dominance. I'll get to the races and the factions in more depth later.
Yndel, like the rest of the old continents, is also slipping into the ocean, year by year. People see it as a sign of an in-progress apocalypse. Some try to find ways to stop it, others accept it and just live their days normally, while some consider it as a necessary step in cleansing the planet. Either way, the future only holds uncertainty.
The past of Yndel only goes back to an estimated 800-1000 years, and what is beyond that is shrouded in a peculiar mystery that nobody can decipher. They call it the "Age of Oblivion"; an era that could not be remembered. The only clues as to what was left behind are ruins of ancient civilizations, three of which do not seem to be related to each other (ancient castles, run down buildings, and buried space-aged structures).
This image shows the level of the wastelands, the desert-like region in the south that is slowly expanding throughout Yndel, drying the water and killing the forests, giving the world an even more bleak impression.
Tuesday, May 27, 2014
Beginning
This marks my first attempt at striking some interest in my work in progress, Strife, of the Ruthless Destiny Chronicles. This is the final installment in the timeline and what initially caused me to merge the stories into a single universe.
Summary
Set in the distant future, the world has been withering away. The land sinks into the oceans, and extinction claims most indigenous life while the people cling to what remains. A single continent is left on the planet, called Yndel, along with small islands scattered through the seas. Four dominant races live together on Yndel; humans, wyverians, genesians, and xynthetics and in the struggle to control the land, war begins to emerge.
After the events of Destructus, a young man named Strife sets out to stop the war and keep the people from consuming themselves in a seemingly doomed world.
That's the short of it. The story has been brewing in my mind for years, and developing every day. It is my wish to turn this into something compelling- something that people can enjoy reading, watching, or whatever path I can manage it onto. It contains high elements of fantasy (magic, sci-fi, and so forth) and is inspired from many things that influenced me ever since I was an imaginative child.
The concept of Strife as well as its prequel, Destructus, started from a rather silly idea that I scribbled into a five-minute story. Amused by it, I made a sequel, and then another, and another. Before I knew it, I was fascinated with the characters and the world I had created, despite their peculiar quirks. It's on my mind each and every day, and I hope to finish it and the others soon. There's a long road ahead of me still, but I'm committed to see it through.
I will be posting progress of the story, to lay out its foundation and better explain the details such as the nations, races, and events that have brought the story to where it is now.
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